Commented Unassigned: Type of FlagBuffer in ParticleCreationData [35101]
Hi,isn't the FlagBuffer of ParticleCreationData a wrong type? In PhysX.NET its Vector3[]. Also, I get very strange values when I'm reading the Flags (particleSystem.LockParticleReadData() and then...
View ArticleCreated Unassigned: Type of FlagBuffer in ParticleCreationData [35101]
Hi,isn't the FlagBuffer of ParticleCreationData a wrong type? In PhysX.NET its Vector3[]. Also, I get very strange values when I'm reading the Flags (particleSystem.LockParticleReadData() and then...
View ArticleCommented Unassigned: Wrong releasing of actor shapes [35077]
Hi!I get an exception on closing my application using PhysX.net 3.3. I'm removing all actors from world, calling```scene.RemoveActor(actor);```The PhysX error is:> InvalidOperation,...
View ArticleCommented Unassigned: Wrong releasing of actor shapes [35077]
Hi!I get an exception on closing my application using PhysX.net 3.3. I'm removing all actors from world, calling```scene.RemoveActor(actor);```The PhysX error is:> InvalidOperation,...
View ArticleCommented Unassigned: Wrong releasing of actor shapes [35077]
Hi!I get an exception on closing my application using PhysX.net 3.3. I'm removing all actors from world, calling```scene.RemoveActor(actor);```The PhysX error is:> InvalidOperation,...
View ArticleCommented Unassigned: Wrong releasing of actor shapes [35077]
Hi!I get an exception on closing my application using PhysX.net 3.3. I'm removing all actors from world, calling```scene.RemoveActor(actor);```The PhysX error is:> InvalidOperation,...
View ArticleCommented Unassigned: Wrong releasing of actor shapes [35077]
Hi!I get an exception on closing my application using PhysX.net 3.3. I'm removing all actors from world, calling```scene.RemoveActor(actor);```The PhysX error is:> InvalidOperation,...
View ArticleCommented Unassigned: Wrong releasing of actor shapes [35077]
Hi!I get an exception on closing my application using PhysX.net 3.3. I'm removing all actors from world, calling```scene.RemoveActor(actor);```The PhysX error is:> InvalidOperation,...
View ArticleCreated Unassigned: Wrong releasing of actor shapes [35077]
Hi!I get an exception on closing my application using PhysX.net 3.3. I'm removing all actors from world, calling```scene.RemoveActor(actor);```The PhysX error is:> InvalidOperation,...
View ArticleClosed Unassigned: Foundation Error [34590]
So, I've just built PhysX.Net from source against the 3.2.4 SDK. When I try to create a new scene, using the standard:```ErrorOutput errorOutput = new ErrorOutput(); Foundation foundation = new...
View ArticleCommented Unassigned: Foundation Error [34590]
So, I've just built PhysX.Net from source against the 3.2.4 SDK. When I try to create a new scene, using the standard:```ErrorOutput errorOutput = new ErrorOutput(); Foundation foundation = new...
View ArticleCreated Unassigned: Foundation Error [34590]
So, I've just built PhysX.Net from source against the 3.2.4 SDK. When I try to create a new scene, using the standard:```ErrorOutput errorOutput = new ErrorOutput(); Foundation foundation = new...
View ArticleReopened Issue: When a Controller is disposed, the associated Actor and Shape...
When calling Dispose on a Controller object, it would seem the Actor and Shape attached to it do not get removed from the ObjectTable. This causes the next Actor or Shape that is created to cause a...
View ArticleReopened Issue: How to properly delete an actor? [21825]
Hi. First thanks for your work with building a wrapper for PhysX for XNA. I really enjoy it! But I have a (simple) problem. I what to delete an actor after a collision occured, but I get a...
View ArticleReopened Issue: HeightFieldDescription.Samples setter should be a function...
HeightFieldDescription.Samples setter should be a function to avoid changes to the elements of the samples array being unnoticed and not copied to the unmanaged description.
View ArticleReopened Issue: Triangle Mesh Description::Create always throws an exception...
Hello,in the Triangle Mesh Description.cpp on line 30 is a bug: if( sizeof( T ) != sizeof( int ) || sizeof( T ) != sizeof( short ) ) throw gcnew ArgumentException( "Invalid generic parameter T. Size...
View ArticleReopened Issue: Bug in Scene::LinearSweep [25849]
In constructor SweepQueryHit::SweepQueryHit Debug::Assert( hit != NULL ); _hit = hit;a pointer to the hit-infos is stored. But in Scene::LinearSweep: for( int x = 0; x < shapesHit; x++ ) { shapes[ x...
View ArticleReopened Issue: 'Scene.Flags = ...' does not affect the value at all [31860]
When I attempt to set the Scene.Flags to any of the given values there is no effect (the Scene.Flags property remains unaffected). I need to enable collisions between Controller classes and Static...
View ArticleReopened Issue: [Physx 3.x] Absolute paths to SDK in project properties [32633]
In Project properties -> Include directoriesabsolute paths are used, for example "C:\Program Files (x86)\NVIDIA Corporation\NVIDIA PhysX SDK\3.1\SDKs\...".So, project can not be compiled if SDK is...
View ArticleReopened Issue: PhysiX 3.1 Fluid Example [32855]
Hi,I can't see fluid particles in the fluid example. I have set a breakpoint in CreateFluidBlob(Scene scene) method (inside FluidSample class) and I have checked the number of created particles after...
View Article