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Commented Unassigned: Type of FlagBuffer in ParticleCreationData [35101]

Hi,isn't the FlagBuffer of ParticleCreationData a wrong type? In PhysX.NET its Vector3[]. Also, I get very strange values when I'm reading the Flags (particleSystem.LockParticleReadData() and then...

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Created Unassigned: Type of FlagBuffer in ParticleCreationData [35101]

Hi,isn't the FlagBuffer of ParticleCreationData a wrong type? In PhysX.NET its Vector3[]. Also, I get very strange values when I'm reading the Flags (particleSystem.LockParticleReadData() and then...

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Commented Unassigned: Wrong releasing of actor shapes [35077]

Hi!I get an exception on closing my application using PhysX.net 3.3. I'm removing all actors from world, calling```scene.RemoveActor(actor);```The PhysX error is:> InvalidOperation,...

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Commented Unassigned: Wrong releasing of actor shapes [35077]

Hi!I get an exception on closing my application using PhysX.net 3.3. I'm removing all actors from world, calling```scene.RemoveActor(actor);```The PhysX error is:> InvalidOperation,...

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Commented Unassigned: Wrong releasing of actor shapes [35077]

Hi!I get an exception on closing my application using PhysX.net 3.3. I'm removing all actors from world, calling```scene.RemoveActor(actor);```The PhysX error is:> InvalidOperation,...

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Commented Unassigned: Wrong releasing of actor shapes [35077]

Hi!I get an exception on closing my application using PhysX.net 3.3. I'm removing all actors from world, calling```scene.RemoveActor(actor);```The PhysX error is:> InvalidOperation,...

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Commented Unassigned: Wrong releasing of actor shapes [35077]

Hi!I get an exception on closing my application using PhysX.net 3.3. I'm removing all actors from world, calling```scene.RemoveActor(actor);```The PhysX error is:> InvalidOperation,...

View Article

Commented Unassigned: Wrong releasing of actor shapes [35077]

Hi!I get an exception on closing my application using PhysX.net 3.3. I'm removing all actors from world, calling```scene.RemoveActor(actor);```The PhysX error is:> InvalidOperation,...

View Article


Created Unassigned: Wrong releasing of actor shapes [35077]

Hi!I get an exception on closing my application using PhysX.net 3.3. I'm removing all actors from world, calling```scene.RemoveActor(actor);```The PhysX error is:> InvalidOperation,...

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Closed Unassigned: Foundation Error [34590]

So, I've just built PhysX.Net from source against the 3.2.4 SDK. When I try to create a new scene, using the standard:```ErrorOutput errorOutput = new ErrorOutput(); Foundation foundation = new...

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Commented Unassigned: Foundation Error [34590]

So, I've just built PhysX.Net from source against the 3.2.4 SDK. When I try to create a new scene, using the standard:```ErrorOutput errorOutput = new ErrorOutput(); Foundation foundation = new...

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Created Unassigned: Foundation Error [34590]

So, I've just built PhysX.Net from source against the 3.2.4 SDK. When I try to create a new scene, using the standard:```ErrorOutput errorOutput = new ErrorOutput(); Foundation foundation = new...

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Reopened Issue: When a Controller is disposed, the associated Actor and Shape...

When calling Dispose on a Controller object, it would seem the Actor and Shape attached to it do not get removed from the ObjectTable. This causes the next Actor or Shape that is created to cause a...

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Reopened Issue: How to properly delete an actor? [21825]

Hi. First thanks for your work with building a wrapper for PhysX for XNA. I really enjoy it! But I have a (simple) problem. I what to delete an actor after a collision occured, but I get a...

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Reopened Issue: HeightFieldDescription.Samples setter should be a function...

HeightFieldDescription.Samples setter should be a function to avoid changes to the elements of the samples array being unnoticed and not copied to the unmanaged description.

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Reopened Issue: Triangle Mesh Description::Create always throws an exception...

Hello,in the Triangle Mesh Description.cpp on line 30 is a bug: if( sizeof( T ) != sizeof( int ) || sizeof( T ) != sizeof( short ) ) throw gcnew ArgumentException( "Invalid generic parameter T. Size...

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Reopened Issue: Bug in Scene::LinearSweep [25849]

In constructor SweepQueryHit::SweepQueryHit Debug::Assert( hit != NULL ); _hit = hit;a pointer to the hit-infos is stored. But in Scene::LinearSweep: for( int x = 0; x < shapesHit; x++ ) { shapes[ x...

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Reopened Issue: 'Scene.Flags = ...' does not affect the value at all [31860]

When I attempt to set the Scene.Flags to any of the given values there is no effect (the Scene.Flags property remains unaffected). I need to enable collisions between Controller classes and Static...

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Reopened Issue: [Physx 3.x] Absolute paths to SDK in project properties [32633]

In Project properties -> Include directoriesabsolute paths are used, for example "C:\Program Files (x86)\NVIDIA Corporation\NVIDIA PhysX SDK\3.1\SDKs\...".So, project can not be compiled if SDK is...

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Reopened Issue: PhysiX 3.1 Fluid Example [32855]

Hi,I can't see fluid particles in the fluid example. I have set a breakpoint in CreateFluidBlob(Scene scene) method (inside FluidSample class) and I have checked the number of created particles after...

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